A puzzle you understand in seconds

One Line asks you to visit every enabled cell exactly once. Levels gradually add start cells, end cells, walls and directional constraints.

The reward is the moment the route becomes clear: one line, no missed cells, no wasted move.

Built for quick breaks and longer streaks

Created in Quebec

One Line is developed by Maxime Manseau, an independent developer in Quebec. The game is designed to feel calm, readable and satisfying on mobile, without unnecessary noise.